Rory Burcham
Rory Burcham and I created a small Unity game where audio is a diegetic element. For example, some NPCs hum the melody of your music, your companion fires in tempo with the beat, and many puzzles require audio changes like music selection and volume. I programmed many of the diegetic audio effects and the core gameplay features.
Relic Entertainment
Essence Engine
Wwise
Mixing
Sound Design
Programming
Housemarque
Unreal Engine
Wwise
Sound Design
Programming
Sumo Digital
Unreal Engine
Wwise
Programming
Independent
Unity
Wwise
Sound Design
Music
Programming
Independent
Unity
FMOD
Sound Design
Music
Programming