Fier:Auto

Rory Burcham and I created a small Unity game where audio is a diegetic element. For example, some NPCs hum the melody of your music, your companion fires in tempo with the beat, and many puzzles require audio changes like music selection and volume. I programmed many of the diegetic audio effects and the core gameplay features.

  • Dialogue/Script System
  • Interaction System
  • Jammer System
  • Combat/Music Sync System
  • Jammer Shutdown, Sword Swings And Ambience/Wall Sounds
  • Menu And Some Exploration Music
  • Game Management Systems And Player Input
  • And Much More