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Role: Technical Sound Designer
Developer: Relic Entertainment
Publisher: Xbox Game Studios
Working with Relic and Microsoft, I ported Age of Empires IV to Xbox One and Xbox Series platforms.
This involved an almost complete re-implementation of the UI audio, significant optimisation passes and a new mix to conform to Xbox guidelines.
On top of this, I implemented controller haptics from design to C++ implementation.
Relic Entertainment
Essence Engine
Wwise
Mixing
Sound Design
Programming
Housemarque
Unreal Engine
Wwise
Sound Design
Programming
Sumo Digital
Unreal Engine
Wwise
Programming
Independent
Unity
Wwise
Sound Design
Music
Programming
Independent
Unity
FMOD
Sound Design
Music
Programming